FlatOut: Ultimate Carnage | |
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Developer(s) | Bugbear Entertainment |
Publisher(s) | Empire Interactive |
Distributor(s) | Vivendi Games Valve Corporation |
Series | FlatOut |
Platform(s) | Xbox 360 Microsoft Windows PlayStation Portable |
Release date(s) | Xbox 360
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Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
Rating(s) | |
Media/distribution | Optical disc, Download |
System requirements
Microsoft Windows
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FlatOut: Ultimate Carnage is the third game in the FlatOut demolition racing series, known earlier as FlatOut: Total Carnage. FlatOut: Ultimate Carnage was officially announced February 1, 2007, and was released on July 22, 2007 in Europe, on August 1, 2007 in Australia and on October 2, 2007 in North America for Xbox 360.[1] The game is an enhanced port of FlatOut 2 featuring new gameplay modes and graphics as well as at least 2 new cars.
A demo for the Xbox 360 version was released on Xbox Live Marketplace on July 19, 2007. The Microsoft Windows version was released through the Steam network on August 26, 2008. There is also a handheld version of the game for the PlayStation Portable called FlatOut: Head On.
Ultimate Carnage introduces a brand new series of tracks which are based anywhere from busy streets to storm water drains.
The cars are more detailed than previous games in the series, employing the latest in dynamic lighting and shadow technology, and a greatly enhanced damage and physics engine where each car is made of up to 40 separate destructible parts. The single player game supports up to 11 other AI-controlled cars in each race.
A new multiplayer format is also included, this runs on the Games for Windows - Live system which requires you to either sign in to your Xbox LIVE or Games for Windows LIVE Gamertag, or sign up for one for free. Also, the LAN function is not available in this game, unlike the previous two Flatout games for Windows.
Reception | |
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Aggregate scores | |
Aggregator | Score |
Metacritic | 80/100 (44 reviews)[2] |
Review scores | |
Publication | Score |
Game Informer | 7.5/10 |
Official Xbox Magazine | 7.5/10 |
Hyper's Maurice Branscombe commended the game for "looking and playing better than ever before". However, he criticized the game for its soundtracks and stated that "its load times are too long".[3]
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